IL-2 Sturmovik: Birds of Prey

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Climb into the cockpit of your P-51 Mustang and spray a Nazi Folke Wulf FW109A-5 full of holes as you reign supreme over the skies of Belgium during the Battle of the Bulge in World War II. If that type of aerial combat gets your blood rushing and you can't put your controller down, then IL-2 Sturmovik: Birds of Prey is right up your game alley.

The IL-2 Sturmovik website proclaims "allied and axis forces going head to head in ferocious aerial dog fights and bombing raids". The game screens give a glimpse of some of the fighters and action shots:


IL-2 Sturmovik Birds of Prey Game Screens


    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.

    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

    With more than 50 single-player missions, the multiplayer experience delivers even more thrilling aerial combat action. IL-2 Sturmovik: Birds of Prey will be available September 15, 2009 on Xbox 360, PS3, Nintendo DS and PSP.

    IL-2 Sturmovik: Birds of Prey gives players the opportunity to participate in the most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions. There are six theaters of war in which to engage - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe.

    Details on the modes featured in the game are as follows:

    Dog Fight
    Dog fight is a traditional 'free-for-all' mode. After selecting initial game settings including the number of players, difficulty level, planes, game play map, time and point limit, players can engage in aerial dogfights earning points for every downed enemy aircraft. The winner is the first pilot to reach the point limit first or the pilot with the most points when the allotted time runs out.

    Team Dog Fight
    After selecting initial game settings, players are divided into two teams for Team Dog Fight. Like Dog fight, points are earned for every downed aircraft in the enemy's team. The winner is the team that reaches the point limit first or has the most points when the allotted time runs out.

    Strike
    In Strike, teams attempt to destroy as many of the enemy's ground targets as possible, while also defending their own troops. The winner is the team with either the most points when the timer runs out, the team that reaches the points limit first or the team who wipes out all of their opponent's ground targets. Points are awarded for both aerial and ground targets, although ground targets are worth more points than those in the air.

    Capture the Airfield
    In Capture the Airfield, players attempt to capture and hold as many opposition airfields as possible. An airfield is considered captured once a player lands and spends a specified amount of time on the ground without being destroyed. All airfields in this mode at the beginning of the game are considered neutral, so securing airfields quickly is crucial. Each team is granted a specified number of team tickets at the beginning of the game. Each time a player re-spawns, one team ticket is used up. Once a team has no tickets left, it cannot return to the battlefield. The team controlling the lowest number of airfields suffers a penalty of their ticket pool being depleted as time goes by. The bigger this disadvantage, the quicker the ticket pool is depleted. The winner is the team that has the most tickets left either at the end of the match or when an enemy team loses all tickets and planes.


    505 Games

Players go up against each other, or in teams, in some of the "most famous confrontations of the WWII era piloting fighters, battle planes or heavy bombers across a range of daring and action-packed missions", according to game developer, 505 Games. IL-2 Sturmovik boasts six theaters of war - The Battle of Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun - representing the main airborne battles of World War II in Europe. And along with multiplayer modes and extensive maps, the types of combat range from typical dog fights, team dog fights, air strikes and capturing an airfield. Winners are judged by how many points are racked up destroying enemy aircraft, or by whichever pilot has the most points before time runs out on a mission.



IL-2 Sturmovik: Birds of Prey will be available for Xbox 360, PS3, Nintendo DS and PSP on September 15, 2009. Oh and in case you're wondering just what the heck IL-2 Sturmovik (Ilyushin Il-2 Sturmovik) stands for, it was one of the most common ground attack aircraft produced by the Soviet Union in World War II.

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